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Autodesk Maya12-A Exam Syllabus Topics:
| Section | Weight | Objectives |
|---|---|---|
| Rendering & Compositing | 12% | - IPR preview and raytrace quality controls - Render layers and compositing basics - Render settings: software, Mental Ray, presets |
| 3D Modeling | 27% | - NURBS and subdivision surface modeling - Polygonal modeling workflows - Boolean operations and edge loop modeling |
| Animation & Rigging | 15% | - Blend shapes, smooth/rigid skinning - Keyframing, Graph Editor, and animation curves - Path constraints and basic animation controls |
| Dynamics, Effects & Simulation | 8% | - Soft body, rigid body, and nConstraints - Fundamental particle and fluid concepts - OpticalFx and basic effects |
| Maya Interface & Scene Management | 22% | - Viewport navigation & ViewCube usage - Transformations, freezing transforms, and unit settings - Scene organization, import/export, and file management |
| Lighting, Materials & Shading | 16% | - Shaders: Blinn, Lambert, Phong attributes - Light types, attributes, and placement - 2D/3D texture mapping and fixing deforming textures |



